Shaun Ng
Game | Quest Designer

MELODY OF EXPLOSIONS: BOMBING THE DEN
Top-Down | Action | 2D
Team Size: 3 | Unity | Duration: 8 Weeks
Roles
Level Designer | Artist | Animator
Design

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Full Level Designs
As the game was a collaborative effort with 2 other designers, I designed 1/3 of the game's levels. To ensure that we made a cohesive experience, full level maps properly fitted to the game's metrics had to be fleshed out.
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Detailed Level Design Breakdowns
As the game was meant to be a fast-paced, think-on-your-feet experience, the danger zones and best route had to be mapped out to get a clearer understanding of the user experience and flow.


Art



Multiple animation tests were made before the final pass animation included in the game.
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Character and Prop Animations
To further sell the game's lively mood, a pixellated art style was chosen due to its ease in creating livelier animations than a more traditional, hand-drawn style.




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Static Asset Creation
I was also responsible for all screens and menu items in the game. Special care was taken for them to fit nicely into the main character's personality and the game's theme.

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Splash Art
As the main artist of the game, painting the splash art for the game also fell to me. The artwork hopes to immediately encapsulate the tone and feel of the game.