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SKULL AND BONES

Third-Person | Action-Adventure | 3D

Team Size: 100+ | Anvil Engine | Duration: 2+ Years

About the Game

Skull and Bones is a Multiplayer Naval Open-world Action Adventure game set in the Golden Age of Piracy.

Role

Quest Designer

Responsibilities

My responsibilities for this project included the documentation, implementation, and maintenance of a number of Contracts in the game.

This involved extensive collaboration with writers, AI designers, level designers, and QA, and additionally also colleagues from other Ubisoft Studios including Chengdu, Montreal, Paris, Pune and Mumbai.
 

 

My content mandate included the following contracts:

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  • Faction Contracts

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- Sea People

- Clan of Fara

- Compagnie Royale

- Confederate of Ungwana

- Maintenance and Improvement of Dominion of Rempah, DMC, and Rogues contracts

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- Elite Captains (Watch the Throne, Fangs of the Fara, Blood Drunk)

- From the Deep/Jaws of Retribution (Kuharibu)

- Oceans Apart/Anguish from the Abyss (Maangodin)

  • Boss-related Contracts/Bounties

  • Seasonal Content

On top of those, my responsibilities included the maintenance and scheduling of timed content within the game, which included the bounties stated above, but also extended to:

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- Season 1 Contract Flow

- Season 2 Contracts Planning

  • Honorable Mentions

Here's a little section for a couple of contracts that I'm particularly proud of!

The first one would be Fates in the Stars, a Sea People repeatable contract which involved the player locating star charts for the Sea People. The contract served as a way to deepen the characterization of the Sea People's mystic ways, and is based on actual Malagasy astrological names.
 

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It also contained a puzzle hidden within each Star Chart, which served to drive community discussion on the official Reddit and Discord for a few weeks.

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